Publications

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Contents

ACM TOG/SIGGRAPH Papers

Sounding liquids.png William Moss, Hengchin Yeh, Jeong-Mo Hong and Ming C. Lin and Dinesh Manocha, "Sounding Liquids:Automatic Sound Synthesis from Fluid Simulation", ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2010), Volume 29, Issue 3, June 2010.
      Paper                Project
Pouring bubbly.jpg Jeong-Mo Hong, Ho-Young Lee, Jong-Chul Yoon and Chang-Hun Kim, “Bubbles Alive”, ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2008), to appear, Volume 27, Number 3, 2008.
      Paper               Video
DragonBreathView2 00391 cropped.png Jeong-Mo Hong, Tamar Shinar and Ron Fedkiw, “Wrinkled Flames and Cellular Patterns”, ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2007), Volume 26, Number 3, 2007.
      Paper               Video
Capillary.jpg Jeong-Mo Hong and Chang-Hun Kim, “Discontinuous Fluids”, ACM Transactions on Graphics (In Proceedings of ACM SIGGRAPH 2005), Volume 24, Number 3, pp.915-920, 2005.
      Paper                Video

International Journal Articles

Jumping shark 150px.png Jae-Gwang Lim, Bong-Jun Kim, Jeong-Mo Hong, “Water simulation using a responsive surface tracking for flow-type changes", The Visual Computer, 2015
       Paper               Video
Center-sampled trees.png Byungmoon Kim, Panagiotis Tsiotras, Jeong-Mo Hong, Oh-young Song, “Interpolation and parallel adjustment of center-sampled trees with new balancing constraints", The Visual Computer, 2014, 1-13.
       Paper               Video
Heterogeneous2.png Hwi-Ryong Jung, Sun-Tae Kim, Junyong Noh, Jeong-Mo Hong, “A Heterogeneous CPU-GPU Parallel Approach to a Multigrid Poisson Solver for Incompressible Fluid Simulation", Computer Animation and Virtual Worlds (In Proceedings of CASA 2013), 2013.
       Paper               Video
Cmip2.png Sun-Tae Kim, Jeong-Mo Hong, “Visual simulation of turbulent fluids using MLS interpolation profiles", The Visual Computer, 2012.
       Paper              Video
Swirling1.jpg Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim, “Simulation of swirling bubbly water using bubble particles", The Visual Computer, Volume 25, Number 5-7, 707-712, 2009.
      Paper               Video
Interchangeable6.jpg Ho-Young Lee, Jeong-Mo Hong, Chang-Hun Kim, “Interchangeable SPH and level set method in multiphase fluids", The Visual Computer, Volume 25, Number 5-7, 713-718, 2009.
      Paper                Project
Smoke up.png Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, and Chang-Hun Kim, “Interpolation and parallel adjustment of center-sampled trees with new balancing constraints,” Computer Graphics Forum, Volume 28, No. 7, Pages 1853-1859, October 2009.
      Paper                Project
Divergence.JPG Jeong-Mo Hong, Jong-Chul Yoon and Chang-Hun Kim,"Divergence-constrained Moving Least Squares for Fluid Simulation,"Computer Animation and Virtual Worlds (CASA 2008), Volume 19 Issue3-4, Pages 469-477, Aug 2008.
      Paper                Project
Gfmvscsf.png Jeong-Mo Hong, Tamar Shinar, Myungjoo Kang and Ron Fedkiw, “On Boundary Condition Capturing for Multiphase Interfaces”, Journal of Scientific Computing, Volume 31, Number 1-2, 2007.
      Paper                Project
Bunny.00213.png Zhaosheng Bao, Jeong-Mo Hong, Joseph Teran and Ron Fedkiw, “Fracturing Rigid Materials”, IEEE Transactions on Visualization and Computer Graphics, Volume 13, Issue 2, pp.370-378, 2007.
      Paper               Project
Flower.jpg Jeong-Mo Hong and Chang-Hun Kim, “Controlling Fluid Animation with Geometric Potential”, Computer Animation and Virtual Worlds (In Proceedings of CASA 2004), Volume 15, Issue 3-4, pp.147-157, 2004.
      Paper               Project
Risingbubble.JPG Jeong-Mo Hong and Chang-Hun Kim, “Animation of Bubbles in Liquid”, Computer Graphics Forum (In Proceedings of Eurographics 2003), Volume 22, Number 3, pp.253-262, 2003.
      Paper              Project

Proceedings

FASTCD SCA10.jpg Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, and Sung-Eui Yoon, "FASTCD: Fracturing-Aware Stable Collision Detection" (To appear at) ACM SIGGRAPH/Eurographics Symp. on Computer Animation (SCA), 2010
       Paper                Video                Project

ACM SIGGRAPH Technical Sketches

Bubble old.JPG Jeong-Mo Hong and Chang-Hum Kim, "Surface Tensions in Liquid Animation", Technical Sketch (In the ACM SIGGRAPH 2003 Conference Abstracts and Applications), San Diego, USA, July 2003
       Paper                Project

Domestic Publications

Adaptive Technique.png Seung-Ho Jang, Jeong-Mo Hong, “An Adaptive Extrusion Control Technique for Faster FDM 3D Printing of Lithophanes", Korean Journal of Computational Design and Engineering, Vol. 22, No. 2, P. 190~201, June 2017

투명조각자기의 고속 FDM 3D 프린팅을 위한 가변 압출 기법

       Paper
Perlin data.png Jae-Gwang Lim, Seung-Ho Jang, Jeong-Mo Hong, “A Pre-Visualization Method for FDM 3D Printing Based on Perlin Noise", Korean Journal of Computational Design and Engineering, Vol. 21, No. 3, P. 224~233, September 2016

FDM 3D 프린팅을 위한 Perlin 노이즈 기반 사전 시각화 기법

       Paper
Proceeding pre visualization.png Jae-Gwang Lim, Seung-Ho Jang, Bong-Jun Kim, Jeong-Mo Hong, “Visualization Method for FDM 3D Printing", Proceedings of the Society of CAD/CAM Conference, 2015

FDM 3D 프린팅을 위한 시각화 기법

       Paper
Proceeding adaptive speed.png Seung-Ho Jang, Jae-Gwang Lim, Bong-Jun Kim, Jeong-Mo Hong, “Adaptive Speed Slicing for FDM", Proceedings of the Society of CAD/CAM Conference, 2015

FDM 방식에서 각도에 따르는 적응 속도 단면화 알고리즘

       Paper               Video       
Coupled mass fluid.png Bong-Jun Kim, Jae-Gwang Lim, Jeong-Mo Hong, "Coupled simulation of grid-based fluid and mass-spring based deformation/fracture", Journal of The Korea Computer Graphics Society Vol. 20, No. 4, P. 9~16, 2014

질점-용수철 기반 변형/파괴 물체와 격자기반 유체의 상호작용 시뮬레이션 기술

       Paper                Video
Flip levelset.png Jae-Gwang Lim, Bong-Jun Kim, Jeong-Mo Hong, "An Adaptive FLIP-Levelset Hybrid Method for Efficient Fluid Simulation", Journal of The Korea Computer Graphics Society Vol. 19, No. 3, P. 1~11, 2013

효율적인 유체 시뮬레이션을 위한 FLIP과 레벨셋의 적응형 혼합 기법

       Paper               
Burning monster.png Sun-Tae Kim, Jeong-Hyun Lee, Dae-Yeong Kim Yeong-Su Park, Seong-Ho Jang, Jeong-Mo Hong, "A Case Study of Fluid Simulation in the Film 'Sector 7'", Journal of The Korea Computer Graphics Society Vol. 18, No. 3, Sep 2012

사례연구: 영화 '7 광구' 의 유체 시뮬레이션

       Paper                Video

Thesis

Flip levelset2.png Jae-Gwang Lim, "An Adaptive FLIP-Levelset Hybrid Method for Efficient Fluid Simulation", MS Thesis, Dongguk University, December 2013.

효율적인 유체 시뮬레이션을 위한 FLIP과 레벨셋의 적응형 혼합 기법

       Paper               Project
Roket.png Sun-Tae Kim, "Parallel Processing of Multi-Core Processors and GPUs in Projection Step for Efficient Fluid Simulation", MS Thesis, Dongguk University, December 2012.

효율적인 유체 시뮬레이션을 위한 투영 단계에서의 멀티 코어 프로세서와 그래픽 프로세서의 병렬처리

       Paper               Project
Host 200cube 3L 80.png Dae-young Kim, "An Improvement of Level Set Based Fire Simulation with Divergence-free Vortex Particle and Supersampling Method", MS Thesis, Dongguk University, December 2011.

무발산 와동 입자와 슈퍼샘플링 기법을 이용한 레벨셋 기반 화염 시뮬레이션의 개선

       Paper               Project
Smashing fist 01.png Jeong-hyun Lee, "Operation of Commodity-PC based Cluster for VFX Picture Producing", MS Thesis, Dongguk University, July 2010.

시각특수효과 영상 제작을 위한 PC

       Paper                Video
Venus.jpg Jeong-Mo Hong, "Visual Simulation of Fluids with Discontinuous State Variables", Ph.D Thesis, Korea University, June 2005.

불연속 상태 변수에 의한 유체의 비쥬얼 시뮬레이션

       Paper                Video

Etc

150px 조동헌, 정종현, 유선우, 김준기, 홍정모, "인공신경망에게 월광 소나타 가르치기", 마이크로소프트웨어 2017 vol. 387.
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